The match engine
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The match engine
Weight and Height (Again) – Much discussion has taken place on this subject, both in the public forums, and the review board forums. Consequently, we have decided to move all weight and height effects currently affecting training, back into the Match Engine.
We were discussing the current BMI usage with training, and that using BMI wasn’t the best way to do things for all related skills. This meant we would need to have height affect some skills, weight would affect others, and a combination (BMI) would affect others too. This was becoming too complicated and messy, given that weight and height already had certain effects on the match engine itself in areas such as the scrum and lineout, rather than training.
The most logical place to have player attribute effects is directly in the match engine itself. After all, in a physics engine for a 3D game, an object’s weight and height affects how it falls during the simulation, and nowhere else.
So without further rambling, here are the final effects of weight and height on the game from season 14 and beyond.
Effects which have been there since day 1
- Heavy players have more strength (affects scrum, breakdown, maul, attacking plays, and defending)
- Tall players have better jumping (affects lineout, and kick reception)
- Height consistency improves scrum performance
Balancing effects to be added
- Tall and heavy players will be less agile (affects attacking plays, kick reception, and defending)
- Heavy players will be slower (affects attacking plays, kick reception, and defending)
- Heavy players will lose stamina slightly faster (affects everything)
We were discussing the current BMI usage with training, and that using BMI wasn’t the best way to do things for all related skills. This meant we would need to have height affect some skills, weight would affect others, and a combination (BMI) would affect others too. This was becoming too complicated and messy, given that weight and height already had certain effects on the match engine itself in areas such as the scrum and lineout, rather than training.
The most logical place to have player attribute effects is directly in the match engine itself. After all, in a physics engine for a 3D game, an object’s weight and height affects how it falls during the simulation, and nowhere else.
So without further rambling, here are the final effects of weight and height on the game from season 14 and beyond.
Effects which have been there since day 1
- Heavy players have more strength (affects scrum, breakdown, maul, attacking plays, and defending)
- Tall players have better jumping (affects lineout, and kick reception)
- Height consistency improves scrum performance
Balancing effects to be added
- Tall and heavy players will be less agile (affects attacking plays, kick reception, and defending)
- Heavy players will be slower (affects attacking plays, kick reception, and defending)
- Heavy players will lose stamina slightly faster (affects everything)
Wingnut- Posts : 3189
Join date : 2011-10-14
Re: The match engine
i dont see BMI in the season 14 changes
only weight and height effects
the heavier you are the faster you lose stamina
so a 180cm 130kg player loses stamina just as fast as a 200cm 130kg player
the benefit is that the 180cm player is more agile throughout the 80 minutes
only weight and height effects
the heavier you are the faster you lose stamina
so a 180cm 130kg player loses stamina just as fast as a 200cm 130kg player
the benefit is that the 180cm player is more agile throughout the 80 minutes
Wingnut- Posts : 3189
Join date : 2011-10-14
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