friendly competitions
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friendly competitions
Hi folks,
Please can you tell me how to enter a friendly competition. Also whats the best way to delvop my young players without training them as i have no spare slots. With team training i rotate through the options.
Please can you tell me how to enter a friendly competition. Also whats the best way to delvop my young players without training them as i have no spare slots. With team training i rotate through the options.
Guest- Guest
Re: friendly competitions
There are a number of friendly comps set up in the season, but places tend to be filled somewhat earlier for the upcoming season. 'tis possible smaller comps are still being announced, and there are the CC (Community Challenge) games being organised by Steve for later in the season. If you're looking for games during the season that will not be a problem even if not part of a comp.
As for developing players, what level are you training at, how many players are your training on nets, what broadly does your squad look like and what (realistically) would you like it to look like? Also do you have YA training and if so what level?
As for developing players, what level are you training at, how many players are your training on nets, what broadly does your squad look like and what (realistically) would you like it to look like? Also do you have YA training and if so what level?
quind- Admin
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Join date : 2011-10-13
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Re: friendly competitions
thanks jading i have level 3 YA & scout. I am trying to build it up fast from scratch I have got a level star setting through my junior 15 they just need time i think to grow and gain experience. My seniors are at level 4 facilities with skills coaches at level 4 and main coach at level 3. I am developing a flanker, hooker & second row.
I am trying to build a young good team to grow, i am doing well in div 4 but cant quite get across the line. my aim is to step back a bit and grow with young players until i am good enough to go up and make a small profit so i have some money to stablize when i get there or buy promotion at the end of the season. Any ideas or help appricated
I am trying to build a young good team to grow, i am doing well in div 4 but cant quite get across the line. my aim is to step back a bit and grow with young players until i am good enough to go up and make a small profit so i have some money to stablize when i get there or buy promotion at the end of the season. Any ideas or help appricated
Guest- Guest
Re: friendly competitions
Having a lvl 3 YA has big pluses, but also the cost to run it atop the seniors does slow the rate at which you can add some classier options off the TM. If you have a manager I'd try to promote players aged around 19 and train them for 2 seasons on 10 nets in the seniors, that should speed players being ready to play at a senior level, and take advantage of the cheaper YA training costs.
Try to avoid training people in skills at 13+ in the YA for more than 9-10 weeks as there's little benefit beyond that, for the rest pops will mostly come after 5 rounds of training in the YA. Once they're being trained in the seniors my basic rule of thumb is to ensure they're trained until they're at least nailed on starters for the 1st XV, thus over time the level of player finishing training edges up, and the other main rule is give a plan time to work don't start a new plan every 3-4 weeks.
Also for all the talk of training if squads are comparable then the game is about energy and money management, use enough energy to finish as high as you can whilst also taking as much exp as possible, and spend as little as possible doing it. If you don't have a manager for the YA you mayn't wish to increase the spend there in which case rotate TT slots every few weeks, and promote players aged 17-18 and train for 3 seasons, and whilst I think you need a lvl 3 coach, a lvl 2 scout can be okay, and a lvl 2 manager is plenty (and frankly a lvl 3 manager is a luxury)
Also don't be in a rush to get to lvl 5 training. Partly having the YA as well makes that tricky, and partly for now training players to amazing/grand skills is plenty good enough and lvl 4s will do that far more efficiently. If this is all too basic my apologies.
Try to avoid training people in skills at 13+ in the YA for more than 9-10 weeks as there's little benefit beyond that, for the rest pops will mostly come after 5 rounds of training in the YA. Once they're being trained in the seniors my basic rule of thumb is to ensure they're trained until they're at least nailed on starters for the 1st XV, thus over time the level of player finishing training edges up, and the other main rule is give a plan time to work don't start a new plan every 3-4 weeks.
Also for all the talk of training if squads are comparable then the game is about energy and money management, use enough energy to finish as high as you can whilst also taking as much exp as possible, and spend as little as possible doing it. If you don't have a manager for the YA you mayn't wish to increase the spend there in which case rotate TT slots every few weeks, and promote players aged 17-18 and train for 3 seasons, and whilst I think you need a lvl 3 coach, a lvl 2 scout can be okay, and a lvl 2 manager is plenty (and frankly a lvl 3 manager is a luxury)
Also don't be in a rush to get to lvl 5 training. Partly having the YA as well makes that tricky, and partly for now training players to amazing/grand skills is plenty good enough and lvl 4s will do that far more efficiently. If this is all too basic my apologies.
quind- Admin
- Posts : 2406
Join date : 2011-10-13
Location : escaped from a maximum-security stockade to the Los Angeles underground
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